
LYNDSAY PISTELLA
Senior Video Game QA Analyst
TESTING
JIRA/Confluence, ADO, Trello, Test Track Pro (TTP), Hansoft, Test Rail, Google Workspace, Microsoft 365, Slack
TYPES OF TESTING
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Functionality
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Regression
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Compliance
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Localization
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Performance
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Ad-Hoc
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Balance
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Multiplayer/Network
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Cross-Platform
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Build Verification
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Smoke/Sanity
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Database
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Automation
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DEV TOOLS
Sony Dev Kit, Microsoft Game Dev Kit, Nintendo Dev Portal SDK, Perforce, Selenium, Visual Studio, Hermes, Aspera, Jenkins, Python, Lua, Unity, Unreal Engine



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Frequent use of the Playstation, Xbox and Nintendo Dev Kit software and hardware - very familiar with compliance testing and debug functionality.
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Used Aspera to share files with external partner studios.
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With Jenkins, I implemented continuous integration and delivery pipelines, enabling seamless build automation and deployment using Perforce at EA for The Simpsons Tapped Out.
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Selenium to automate web application testing, creating robust test scripts to improve efficiency and coverage.
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Utilized SQL to query databases, analyze data and utilize in testing and test cases.
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Familiar with Unity and Unreal in personal projects and work Game Jams.
PLATFORMS
SONY: PS3, PS4, PS5, Vita
MICROSOFT: Xbox 360, Xbox One + Kinect, Xbox Series X
NINTENDO: Wii, Wii U, 3DS, Switch
PC: Steam, MSS, Epic, GoG
MOBILE: Android, macOS, FireOs
VR: Vive, Oculus, PSVR
LANGUAGES: SQL, JQL, English: C2 (Fluent), Spanish: A2 (Basic), Swedish: A1 (Beginner)
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Tested and optimized games consoles, such as Nintendo Switch’s handheld and docked modes, ensuring seamless transitions and consistent performance.
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Contributed to the successful launch of multiple titles by ensuring compliance with first-party submission guidelines and achieving certification on all target platforms.
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Used JQL to create custom JIRA filters to quickly find specific issues based on criteria like status, assignee, priority, or labels.
QUALIFICATIONS
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12+ years of QA experience in video games
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7+ years of leadership positions
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3 generations of consoles
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Over 20 shipped titles
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​Player Perspective
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Attention to Detail
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Curious
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Thoughtful
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Listen Carefully
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Willing to Learn
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Communication
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Problem-Solving
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Time Management
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Team Collaboration
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Adaptability
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Leadership/Mentorship
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Documentation
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Passion for Gaming
ABOUT
​With over 12 years of experience in QA and over 7 years in leadership roles, I am a adept Senior QA Analyst specializing in video game testing across AAA, indie, and mobile platforms. Currently at Panic Button, I lead a team of testers and have spearheaded QA efforts for high-profile titles like Doom Eternal, Forza Horizon 4/5, and Star Wars: Jedi Fallen Order. I designed and implemented the test pipeline for Skyrim’s 10th Anniversary Edition, collaborating with Bethesda to optimize workflows and ensure seamless cross-platform performance. My expertise spans Agile/Scrum methodologies, bug tracking (JIRA, Azure DevOps), and a wide range of testing types, including compliance, performance, and localization. With a Bachelor’s in Media Arts & Animation and a passion for gaming, I bring a unique blend of technical knowledge, leadership, and a player-focused perspective to deliver polished, high-quality gaming experiences. Over 20 shipped titles and a proven track record of building and managing QA processes from the ground up underscore my commitment to excellence in game development.

TICKET TRACKING SOFTWARE
JIRA, Azure DevOps, Test Rail, TTP, Hansoft, Trello

PLATFORMS
Sony, Microsoft, Nintendo, Steam, HTC, Meta, Epic

DEV TOOLS
Perforce, Visual Studio, Selenium, SQL
Resume
Experienced Senior QA Analyst with 12+ years in video game testing, contributing to 20+ AAA and indie titles across PC, mobile, VR, and multiple console generations. Proven leader in Agile/SCRUM environments, skilled in data-driven test strategies, automation tools, and platform compliance. Player-first mindset with deep industry knowledge, with strong analytical skills for risk assessment and test optimization.

Work History
Senior QA Analyst
Panic Button
Austin, TX
June 2020 - 2025
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Led QA efforts and teams for titles including Skyrim, Fallout 4, Starfield, Forza Horizon 4/5, and Star Wars: Jedi Fallen Order.
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Designed and implemented the test pipeline and process for the Skyrim 10th Anniversary project across all consoles and PC platforms (Steam, Epic, MS Store, GoG).
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Collaborated with Bethesda QA, production, and engineering teams to troubleshoot issues, optimize workflows, and ensure seamless information exchange.
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Prioritize and track defects using JIRA and Azure DevOps, utilizing dashboards, filters, and other tools to streamline bug triage.
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Use internal automation test tools for testing UI and stability/uptime.
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Improved testing efficiency and by analyzing testing data and using it to pinpoint high risk or problem areas
QA Analyst III
Panic Button
Austin, TX
June 2019 - June 2020
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Partnered with developers across all production stages to establish test processes for Doom Eternal, Torchlight and Wolfenstein: Youngblood on Xbox Series X/One, PS4/PS5, and Nintendo Switch.
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Conducted specialized tests for compliance, accessibility, regression, performance, build verification, latency and localization.
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Develop and execute detailed test cases to ensure comprehensive coverage of game features, and documentation of other valuable project information.
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Strong problem solving and troubleshooting skills used to identify root causes of issues and propose effective solutions.
QA Manager
Phaser Lock
Austin, TX
Feb 2018 - Mar 2019
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Built and managed the QA department including hiring testers, arranging playtests, and manually testing Final Assault on VR platforms.
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Developed QA procedures, selected testing tools, and collaborated with owners and developers to align QA efforts with critical quality goals..
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Provided detailed feedback to directors and producers, ensuring testing efforts focused on validating key aspects of game quality.
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Balance Testing: Conducted extensive gameplay testing to ensure smooth mechanics and balanced difficulty
QA Analyst II
EA Games - Red Crow
Austin, TX
Apr 2017 - Nov 2017
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Managed daily builds for The Simpsons: Tapped Out using Jenkins and Perforce.
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Created test plans, logged bugs, and led the Baton Rouge QA team to ensure timely and accurate testing.
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Adapted quickly to changing project requirements and tight deadlines in a fast-paced environment while collaborating with a major studio and its highly protected IP - Fox and The Simpsons.
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Testing and analyzing mobile games across multiple platforms (macOS, Android, Fire OS) to ensure a seamless player experience.
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LiveOps Support: Monitored updates, patches, and live game performance, ensuring smooth rollouts and quick issue resolution.
QA Analyst II
InMotion Software
Austin, TX
June 2016 - May 2017
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Agile & Scrum: Participated in sprint meetings, provided updates and reports on the health of projects, and set and met milestones.
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Mobile UX/UI Testing for the HEB Mobile app to identify and resolve issues in design or functionality
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Tested app communication between external client hardware and the web version for the REEF Education project
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Traveled and met with the QA team at HEB Headquarters in San Antonio to define the test plan, scope, and test cases for our assigned areas of ownership.
QA Analyst I
Certain Affinity
Austin, TX
Apr 2017 - Nov 2017
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The feature lead and expert for multiplayer mode Demons focusing on functionality, including matchmaking, latency, and server stability, and assisted with planning and set-up for internal studio-wide playtests.
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Focused on gameplay parity, specifically timing, with the original game on the remaster of Call of Duty: Modern Warfare.
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Demonstrated exceptional attention to detail in identifying and reporting bugs and potential exploits.
QA Tester
KingsIsle
Austin, TX
Apr 2014 - May 2015
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Tested Wizard101 and Pirate101, ensuring builds met quality standards for release and adhered to child privacy and safety laws and guidelines.
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Worked with automated testing tools and scripts; used Lua to streamline repetitive testing processes for character progression.
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Assisted developers in debugging and reproducing complex issues.
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Utilized test plans for regular smoke and sanity testing and made changes where needed
QA Tester
Pole to Win
Austin, TX
2017
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Conducted manual testing and developed expertise in assigned features and test areas.
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Used various bug tracking or organization tools like Jira, Hansoft, and Trello to document and prioritize issues.
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Provided QA and tech support for titles including GTA 6 Online, Tekken 6, Telltale's The Walking Dead, and Zumba: World Party console versions.

OFFICE
Microsoft, Google, Adobe, Autodesk
CREDITS






















