WORK
Senior QA Analyst with over [X years] of experience in video game testing, specializing in mobile and multi-platform games (iOS, Android). Proven leader in managing QA teams, creating test plans, and executing regression, functional, and performance testing. Skilled in bug tracking (JIRA, TestRail) and build management (Jenkins, Perforce), with a strong focus on quality and efficiency. Experienced in Agile/Scrum methodologies, collaborating with cross-functional teams to troubleshoot issues and support live operations. Led QA efforts for major titles like The Simpsons: Tapped Out, ensuring seamless updates and optimal player experiences. Adaptable, detail-oriented, and passionate about delivering high-quality gaming experiences in fast-paced environments.

Senior QA Analyst
PANIC BUTTON
Austin, TX • June 2019 - Present
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Built and managed the QA department from the ground up, including hiring testers, arranging playtests, and manually testing Final Assault on VR platforms.
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Developed QA procedures, selected testing tools, and collaborated with owners and developers to align QA efforts with critical quality goals..
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Provided detailed feedback to directors and producers, ensuring testing efforts focused on validating key aspects of game quality.
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Balance Testing - "Participated in balance testing to ensure fair and engaging gameplay mechanics."
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Gameplay Testing: "Conducted extensive gameplay testing to ensure smooth mechanics, balanced difficulty, and player satisfaction."
QA Manager
PHASER LOCK INTERACTIVE
Austin, TX • April 2018 - March 2019
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Test Cases: Developed and executed detailed test cases to ensure comprehensive coverage of game features and managed our Test Case Suite, frequent use of Sheets
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Problem-Solving: "Strong problem-solving skills to identify root causes of issues and propose effective solutions."
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Compliance Testing: Ensured games met platform-specific compliance requirements for certification on 8 projects.
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Performance Testing: "Conducted performance testing to optimize frame rates, load times, and memory usage."
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Regression and Functional Testing: Manual testing with some automation on consoles and PC for both AAA and indie studios


Contract Mobile QA Analyst II
EA - RED CROW
Austin, TX • April 2017 - November 2017
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Test Cases: Developed and executed detailed test cases to ensure comprehensive coverage of game features and managed our Test Case Suite, frequent use of Sheets
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Problem-Solving: "Strong problem-solving skills to identify root causes of issues and propose effective solutions."
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Compliance Testing: Ensured games met platform-specific compliance requirements for certification on 8 projects.
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Performance Testing: "Conducted performance testing to optimize frame rates, load times, and memory usage."
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Regression and Functional Testing: Manual testing with some automation on consoles and PC for both AAA and indie studios
QA Analyst
INMOTION SOFTWARE
Austin, TX • September 2016 - April 2017
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Test Cases: Developed and executed detailed test cases to ensure comprehensive coverage of game features and managed our Test Case Suite, frequent use of Sheets
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Problem-Solving: "Strong problem-solving skills to identify root causes of issues and propose effective solutions."
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Compliance Testing: Ensured games met platform-specific compliance requirements for certification on 8 projects.
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Performance Testing: "Conducted performance testing to optimize frame rates, load times, and memory usage."
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Regression and Functional Testing: Manual testing with some automation on consoles and PC for both AAA and indie studios


Contract QA Analyst
CERTAIN AFFINITY
Austin, TX • September 2016 - April 2017
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Test Cases: Developed and executed detailed test cases to ensure comprehensive coverage of game features and managed our Test Case Suite, frequent use of Sheets
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Problem-Solving: "Strong problem-solving skills to identify root causes of issues and propose effective solutions."
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Compliance Testing: Ensured games met platform-specific compliance requirements for certification on 8 projects.
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Performance Testing: "Conducted performance testing to optimize frame rates, load times, and memory usage."
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Regression and Functional Testing: Manual testing with some automation on consoles and PC for both AAA and indie studios
QA Tester
KINGSISLE
Austin, TX • September 2016 - April 2017
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Test Cases: Developed and executed detailed test cases to ensure comprehensive coverage of game features and managed our Test Case Suite, frequent use of Sheets
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Problem-Solving: "Strong problem-solving skills to identify root causes of issues and propose effective solutions."
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Compliance Testing: Ensured games met platform-specific compliance requirements for certification on 8 projects.
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Performance Testing: "Conducted performance testing to optimize frame rates, load times, and memory usage."
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Regression and Functional Testing: Manual testing with some automation on consoles and PC for both AAA and indie studios


QA Tester
KINGSISLE
Austin, TX • September 2016 - April 2017
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Test Cases: Developed and executed detailed test cases to ensure comprehensive coverage of game features and managed our Test Case Suite, frequent use of Sheets
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Problem-Solving: "Strong problem-solving skills to identify root causes of issues and propose effective solutions."
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Compliance Testing: Ensured games met platform-specific compliance requirements for certification on 8 projects.
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Performance Testing: "Conducted performance testing to optimize frame rates, load times, and memory usage."
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Regression and Functional Testing: Manual testing with some automation on consoles and PC for both AAA and indie studios
TITLES
Meet the talented individuals who contribute their skills and expertise to deliver exceptional quality in every project.

Senior QA Analyst
- Lead of team on 3 projects
- Creation and management of test plans, test cases and Confluence
- Health analyzation and risk identification for projects
- Communicated and collaborating with external studios

QA Manager
- Hired QA testers
- Communicated to stakeholders about needed hardware, software and other tools
- JIRA Admin: Kept track of ticket progress and status' and reached out to devs if there were issues
- Arranged playtests

QA Lead
- Wrote test cases based on meetings with designers
- Sprint planning and ticket tracking; reaching out to devs about tickets
- Live build monitoring, checking forums post-launch for user reported issues
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